About Oliver Smith
Hi, I’m Oliver. A Freelance Game Sound Designer based in the UK.
I work with game developers around the world to help them deliver amazing experiences with sound.
When I Was Eleven
I played Westwood’s Blade Runner game for the first time. I remember being totally absorbed by the graphics and sounds - especially the sounds. I would sometimes step out out onto Ray’s balcony just so I could listen. The sounds of the rain, thunder, music and advertisement announcements drew me into the game world like nothing else.
Since then I’ve realised how powerful sound is to a game’s experience.
I’m A Lifelong Musician
Which culminated in me studying music at university. While there I discovered electronic music, synthesisers and my love of audio production and sound design was born.
I Would Spend Hours Creating Sounds For My Tracks
This love of sound design eventually overtook my love of producing music.
Once I did my first sound replacement for a game trailer I was hooked.
The pairing of sound and image had a profound impact on me and I once again realised just how powerful audio was to an experience.
I noticed how even a relatively simple sound, like the sound of a door opening, could have a huge effect on how a scene was perceived. A raising or lowering of pitch, the amount of squeaking and the sound of the hinges could all be carefully combined to instil a targetted emotional response.
I worked on my craft for many years and participated in lots of game jams to learn as much as I could about game development.
Not long after, I started working on my first commercial game, Starved for Light. We developed a working demo which was shown at conventions in Europe. I learnt so much from working on Starved for Light. I taught myself Wwise and made my own foley pit to record the unique sounds that I needed.
Since then I’ve grown my skills and my business and I’ve now delivered successful game audio for clients based in the U.S.A, Australia, the UK and across Europe.
As an effective remote worker, I’ve been trusted by clients such as PitStop Productions, Wolcen Studio and Othergate to deliver world class sound.
I’m currently working closely with the team at Alta providing Sound Design and Implementation for their upcoming Dark Fantasy VR game.
Away from the studio, I like to lead a balanced lifestyle. I enjoy working out, playing guitar, hiking and spending quality time with my partner.
I’m Available For Hire
Fill out the form below to start a conversation with me. I’d love to hear about what you’re currently working on. If we're a good match to work together, we'll create something great together!